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joekuli

15 Movie Reviews

7 w/ Responses

I kept thinking during the paper flying in the air that it reminded me so much of the tutorial in FX course and was wondering if this was one of the animators in it. Splendid work and I just liked pointing out every bit of each lesson.

First of, the splash was superb and had that nice fluent, transparent hue that was well done. Of course the flying paper was very dynamic and kept a good floating factor as it moved across the sky. The waving action as it was caught on the branch was well done as well. You kept the paper perfectly at the same length and proportion, though I felt like the back side of it moved a bit, but that's me nitpicking for examining the overall effect.

The composition was nice with the lighting and stuff. I really liked how you had him sort of disturb the lighting coming through the tress. It bent perfectly, but maybe there could of been some kind of shadow that I know would of been brief, but once again nitpicking.

Overall the lighting, animation and effects were stunning. Very good work and truly can tell that you put a lot of work into this project and can't wait to see what more the effects course can do for you.

-Fellow FX student.

tommykong95 responds:

Thank you very much for the feedback. It's true that some of the animation elements could have been better if I hadn't rushed it too quickly. However, I haven't done any FX course since I'm simply an amateur. The paper was animated from my imagination and not really that hard if you try it, though I can't say the same with the splash. The style, the flow and the splash FX of this were learned from Adam Phillips (chluaid on Newgrounds), an ex-Disney animator who also holds an online FX course at his website. Go check it out, it's really amazing. Again, thanks for your words.

That was mildly interesting....no to find my Latex forehead strap-on

Let me break it down for you. With this animation you had a challenge that is tricky one as in animating to music instead of listening to music to match up with your animation. Over all the general feel for this animation was a lot of animation clips were rehashed and given a new background. To be precise; the running.

With the running you initially did the whole several time lapsed backgrounds which was fine, but then you rehashed and did the same cycle of run with a different set of backgrounds. You repeated this once more. You then followed up with random tid bits of different actions that made it feel like the running was your chorus and the random clips of him climbing/flying were verses.

Now the element of the song provided was Adventure. With Adventure you have to see that Adventure isn't about traveling, but taking on different events through out travels. You animated a guy traveling to who knows where.

It's quite clear that you focused too much on the traveling portion of an Adventure rather than action. Action on adventure isn't primary fighting, but uniqueness of interactions.

Now At the beginning you had a good proportioned guy and mediocre effect of wind, but noneless good effect to give a medium of his shirt blowing in the wind to demonstrate the wind. Then you led into him jumping and I was like "Cool he gave a 3d effect of the guy jumping." , but then you had him land into a sliding action down the slope and through out the entire animation had his proportions messed up and his head was like huge and his body was smaller and his thickness was to thick.

I feel you have to realize that when you start off with what is considered the original size of the character and how you end. Granted you kept that hugeness feel from the slope and onwards, you should watched out from how you proportion your character through out the animation.

Overall this was good starting point for animation. It shows you understand connecting movement, but rely too much on looping movements. You have to create uniqueness that will astound the community and show that "Hey, I'm different and watch my stuff!" Work more on idea and sort of create a story, because you can't rely on just the music to tell a story. Music is 33% of story Animation is 33% of the story and Background art is 34% the story. With this you put too much reliance on the music to depict Adventure which sapped away from the animation.

From this round take from it that you need to focus on indepth story and character design that way it doesn't seem too bulky. Also don't rely heavily on looped animations. I gave a you a 4.5 because I liked that you tried and hope to see more of your work in the future. Just practice and if you ever need a good over see'er of your work pm here on Newgrounds or hit me up on skype( Joekuli) I see potential and great build of the foundation to animation for you.

Hey Wind3h it's Kroyo from DD, very awesome piece.

Must be delicious yogurt :p

Who couldn't resist the charms of the one and only Fernado? His well sexual power is indeed an mortifying stunning, hypnotic beast of it's own nature. Proven here a Demongoat is easily taken over by his appearance.

Dear lord your work is just spot on with it's hypnotic work and my god a goat flying rainbow? Reference to a certain meme? I really look forward to more of the Manwhore's adventures and of course is over powering hypnotic appearance that entices strongest of women. Hopefully thy sexual-Lobster shall grace is with more phenomenal work so heres 10/10 and 5/5 because your professional taste is both taunting and inspirational and I hope to some day get a taste of your every so powerful skils peace.

Sexual-Lobster responds:

thanks!

actually, fernando had a rainbow goat back in april in quest of the manwhore, and i hadn't seen nyan cat at that point, if it existed, so no i wasn't referring to it.

Not bad I likes had a nice shizzle to it

This animation wasn't half bad. A parody that was well played and all, but seeing as you were on this for several months I would of thought you'd make the guns and what a not a bit louder as the samples that you used sound like low-quality wave files. I liked how you made the players well static since practically their huge characters in the game and don't do any kind of rash movement.

Also the effects with the....pardon lack of gears of knowledge....grenade launcher, was mediocre as was the whole whole head shot with the sniper. The explosion could be better since you got lazy and just used a circle shape, gradient shade and transparency. You could of really emphasized that, but a parody is a parody.

with the head shot, blood would of been nice since there is a lot of blood in Gear's of War. Same thing applies to the shot gun shot in the beginning.

all together not bad, I gave it a 4/5 and 7/10 because of the minor effects you put into it, but maybe aim for Lulz War 2 and improve upon what I pointed out. peace out.

The kind of vision I like to see

this animation was unique and quite different than the others on this site....actually it reminded me of the dream sequence Bobert-Rob did in hi sibblings series(minus that retro odd trans view). The fact you envisioned reality as a chalky state and dream state as more solid was quite phenomenal.

With making the reality of life chalky, it proves that everything we do defines how edgy we are to everyone and gives that false odd look to others. the inbetween part of dream state(as you noted below), kind of proves that with in our creative minds is more of solid vision of what we see, seeing as we are more intune with what we want to see. Also the fact, you demonstrated as nice scare that is common when having a nightmare/nightscare.

Frankly this style is nice and it would be nice to see more of this sketchy to dream state more along with further travel into the dream. 5/5 and 10/10

Spillkaidah responds:

yea, the thing i love about dreams is how everything is related to your own mind... because it's all coming from your own mind. hopes, aspirations, fears, fetishes-- our minds lay them out before us and really help us grow as individuals. This animation was a manifestation of my whimsical what-if thought: is there a consciousness to our dreamplots? who is inside of us? I depicted it here with the character Nap (to all who read this, Nap is the main character's name). Thanks for the review! A book you might like is "The Mind at Night" by Andrea Rock.

Build from ones own.

This animation had a good point from what I could deduce form it. The way I read the message is that: Don't allow others"showmanship" achieve your goals for you, but use your dedicated mind to accomplish said goal of peace.

I really enjoyed this animation. It had a nice peaceful feeling to it and despite my rough interpretation of the message behind the animation, I think overall you have to look beyond the animation it self and at how you react to it since your reaction differs from others.

fantastic

very awesome, compelling and all around well done animation. the subtle 3d was intriguing and the story had nice start, hope to see more.

Katokun responds:

you'll see moar, believe me :)

Yup...pretty much sums up retail

Those last minute shoppers expect the Low low prices to be available to purchase at not only the last day of the sale, but also don't read the fine print that specify that the 89 cent sale isn't on the Big composition book, but the small one and end up arguing that the big ones are indeed the price when indeed their not. >.<

Linkakami responds:

Man, when I worked at Target (I've worked at them, Toys R Us, and Staples [all redshirts for some reason]) this old woman tried mixing things that weren't part of a sale, and one of my managers yelled at me over not giving her the 23 cents difference.

ummm....best bet to contact me is through skype. skype=joekuli blurb

joseph @joekuli

Age 33, Male

student

University of Delaware

Some place with a bed

Joined on 10/30/09

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