I kept thinking during the paper flying in the air that it reminded me so much of the tutorial in FX course and was wondering if this was one of the animators in it. Splendid work and I just liked pointing out every bit of each lesson.
First of, the splash was superb and had that nice fluent, transparent hue that was well done. Of course the flying paper was very dynamic and kept a good floating factor as it moved across the sky. The waving action as it was caught on the branch was well done as well. You kept the paper perfectly at the same length and proportion, though I felt like the back side of it moved a bit, but that's me nitpicking for examining the overall effect.
The composition was nice with the lighting and stuff. I really liked how you had him sort of disturb the lighting coming through the tress. It bent perfectly, but maybe there could of been some kind of shadow that I know would of been brief, but once again nitpicking.
Overall the lighting, animation and effects were stunning. Very good work and truly can tell that you put a lot of work into this project and can't wait to see what more the effects course can do for you.
-Fellow FX student.
Thank you very much for the feedback. It's true that some of the animation elements could have been better if I hadn't rushed it too quickly. However, I haven't done any FX course since I'm simply an amateur. The paper was animated from my imagination and not really that hard if you try it, though I can't say the same with the splash. The style, the flow and the splash FX of this were learned from Adam Phillips (chluaid on Newgrounds), an ex-Disney animator who also holds an online FX course at his website. Go check it out, it's really amazing. Again, thanks for your words.
That was mildly interesting....no to find my Latex forehead strap-on
Let me break it down for you. With this animation you had a challenge that is tricky one as in animating to music instead of listening to music to match up with your animation. Over all the general feel for this animation was a lot of animation clips were rehashed and given a new background. To be precise; the running.
With the running you initially did the whole several time lapsed backgrounds which was fine, but then you rehashed and did the same cycle of run with a different set of backgrounds. You repeated this once more. You then followed up with random tid bits of different actions that made it feel like the running was your chorus and the random clips of him climbing/flying were verses.
Now the element of the song provided was Adventure. With Adventure you have to see that Adventure isn't about traveling, but taking on different events through out travels. You animated a guy traveling to who knows where.
It's quite clear that you focused too much on the traveling portion of an Adventure rather than action. Action on adventure isn't primary fighting, but uniqueness of interactions.
Now At the beginning you had a good proportioned guy and mediocre effect of wind, but noneless good effect to give a medium of his shirt blowing in the wind to demonstrate the wind. Then you led into him jumping and I was like "Cool he gave a 3d effect of the guy jumping." , but then you had him land into a sliding action down the slope and through out the entire animation had his proportions messed up and his head was like huge and his body was smaller and his thickness was to thick.
I feel you have to realize that when you start off with what is considered the original size of the character and how you end. Granted you kept that hugeness feel from the slope and onwards, you should watched out from how you proportion your character through out the animation.
Overall this was good starting point for animation. It shows you understand connecting movement, but rely too much on looping movements. You have to create uniqueness that will astound the community and show that "Hey, I'm different and watch my stuff!" Work more on idea and sort of create a story, because you can't rely on just the music to tell a story. Music is 33% of story Animation is 33% of the story and Background art is 34% the story. With this you put too much reliance on the music to depict Adventure which sapped away from the animation.
From this round take from it that you need to focus on indepth story and character design that way it doesn't seem too bulky. Also don't rely heavily on looped animations. I gave a you a 4.5 because I liked that you tried and hope to see more of your work in the future. Just practice and if you ever need a good over see'er of your work pm here on Newgrounds or hit me up on skype( Joekuli) I see potential and great build of the foundation to animation for you.
well.....exscuse me while I go shiver in a corner.....very....very fun.
I really liked this. quite simple, yeah I had a slight problem of getting the file to work on the bars, but i was able to get it. great job on it overall.
Thanks a lot joekuli :D
I really like this mix. Put a nice little electronic spin on such a harmonic piece, since this is what is considered a solid piano piece in the original. I feel though the climax at 1:10 could of had more of pop. You upped the power, but there really felt no difference between before 1:10 and after 1:10. Granted you included the general vocals of the song, but the under beat felt really lacking variation to give a good solid back beat that really would liven the general steady song it self...if you understand what I'm going at here.
Very good song overall and looking forward to other songs from you.
thankyou for a great comment! Very helpful indeed!
Damn this sounds....to...good to....be legit.
not bad but...
...It was just not as fluent as I'd like it would be. I feel the drum doesn't really loop well and the pauses just throw off the good feel. 3/5.
wow bill you have really come far in you rart. This anatomy pretty nifty and the overall shading was pretty awesome. The depth and line work is really smooth. The only issue I think I have with this is the right abdominal area. It looks like he's bending that way which the left shows a stretched look, but the upper body seems oddly too straight to portray that sort of bend? Maybe I'm being nit picky, but totally liking the improved art skills.
I don't get it.
Could we see WOTH2 this coming year? Also fantastic art Osuka!
hahaha I wont make a sequel, but im moving on with new projects, all with 3D animation ;)
Not to shaby, has a nice glow to it with the off canvas light source. problem is I think you should of keep some better outline with back arm instead of trying to fade it into the fog/what ever it is. Also if that is a flame torch or spot welder, their would be a tad bright glow that would cast some light on the left hand.
There could be some shadow work on the ground,but I understand it was a speed paint. keep up the good work.
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